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Abstract
Partners in this community service activity are the Kelompok Kerja Guru (KKG) of Tonasa Village and Thematic KKN students of the Educational Technology Study Program, State University of Makassar. The implementation of the Kurikulum Merdeka needs to be supported by improving the adaptive skills of teachers in facilitating the learning process, especially in terms of utilizing appropriate technology in learning. Important skills needed include skills in developing learning media and implementing learning assessments. This interactive quiz and animated video training activity aims to improve the adaptive competence of teachers in Tonasa Village. More specifically, this training is expected to be able to: (1) produce an animated video using the Canva application; (2) produce an interactive quiz using the Wordwall application; and (3) integrate animated videos and interactive quizzes into the learning process in the classroom. The methods used in this activity are presentations, practices, and discussions. The training is carried out through three stages, namely the planning, implementation, and evaluation and reflection stages. The majority of teachers in Tonasa Village already have and often use the Canva application because they have an education account, but so far they have only used the application to make presentations. This training provides new insights while facilitating teachers to learn to use Canva as an application to create creative animated videos. The training on creating interactive quizzes using the Wordwall application was very well received by teachers in Tonasa Village, because the application offers more than 18 attractive templates for students. The results of students' work on the Wordwall application can be used by teachers as a form of formative assessment that supports the learning process. Training on creating interactive quizzes and animated videos can provide insight and skills so that teachers are able to answer the challenges of the times and students' needs for innovative, creative, and fun learning.
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References
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References
Aeni, A. N., Djuanda, D., Maulana, M., Nursaadah, R., & Sopian, S. B. P. (2022). PENGEMBANGAN APLIKASI GAMES EDUKATIF WORDWALL SEBAGAI MEDIA PEMBELAJARAN UNTUK MEMAHAMI MATER PENDIDIKAN AGAMA ISLAM BAGI SISWA SD. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 11(6), 1835. https://doi.org/10.33578/jpfkip.v11i6.9313
Belva Saskia Permana, Lutvia Ainun Hazizah, & Yusuf Tri Herlambang. (2024). Teknologi Pendidikan: Efektivitas Penggunaan Media Pembelajaran Berbasis Teknologi Di Era Digitalisasi. Khatulistiwa: Jurnal Pendidikan Dan Sosial Humaniora, 4(1), 19–28. https://doi.org/10.55606/khatulistiwa.v4i1.2702
Endaryono, Mahyudii, & Saputra, A. (2022). Pemanfaatan Aplikasi Canva Dalam Pembuatan Video Animasi Sebagai Media Pembelajaran di Sekolah Dasar. MARTABE : Jurnal Pengabdian Masyarakat, 6(6), 2238–2246. https://animasistudio.com/video-animasi-sebagai-media-pembelajaran/
Kies, M., & Kies, N. (2024). Adapting to the Transformation of Education: New Challenges for Teachers. Journal of Languages and Translation, 4(1), 80–88. https://doi.org/10.70204/jlt.v4i1.310
Nisa, M. A., & Susanto, R. (2022). Pengaruh Penggunaan Game Edukasi Berbasis Wordwall Dalam Pembelajaran Matematika Terhadap Motivasi Belajar. JPGI (Jurnal Penelitian Guru Indonesia), 7(1), 140. https://doi.org/10.29210/022035jpgi0005
Okta Nadia, D. & Desyandri. (2022). PENGARUH MEDIA PEMBELAJARAN WORDWALL TERHADAP HASIL BELAJAR SISWA SEKOLAH DASAR. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 8(2), 1924–1933. https://doi.org/10.36989/didaktik.v8i2.497
Padang, A. R. D. N., & Sitepu, M. S. (2023). Utilizing Educational Media in the Field of Education Fosters Active Learning Within the Classroom. Jurnal Pendidikan (Teori Dan Praktik), 8(2), 95–100. https://doi.org/10.26740/jp.v8n2.p95-100
Sartika, D., Pratama, A., & Kurniati, L. (2024). Penggunaan Media Pembelajaran Dalam Meningkatkan Prestasi Siswa di Sekolah Menengah Pertama (SMP) Kota Bengkulu. Al-Khair Journal: Management Education and Law, 3(2), 228. https://doi.org/10.29300/al-khair.v3i2.2606
Wahyuni, M., Yanto, Y., & Maryaningsih, M. (2023). Pemanfaatan Aplikasi Canva Dalam Promosi Usaha Online Di Kota Bengkulu. Professional: Jurnal Komunikasi Dan Administrasi Publik, 10(2), 787–802. https://doi.org/10.37676/professional.v10i2.5201
Yuliana, D., Baijuri, A., Suparto, A. A., Seituni, S., & Syukria, S. (2023). Pemanfaatan Aplikasi Canva Sebagai Media Video Pembelajaran Kreatif, Inovatif, Dan Kolaboratif. Jurnal Pendidikan Teknologi Informasi (JUKANTI), 6(2), 247–257. https://doi.org/10.37792/jukanti.v6i2.1025